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README.md
Android Architecture Components Basic Sample ============================================= This sample showcases the following Architecture Components: * [Room](https://developer.android.com/topic/libraries/architecture/room.html) * [ViewModels](https://developer.android.com/reference/android/arch/lifecycle/ViewModel.html) * [LiveData](https://developer.android.com/reference/android/arch/lifecycle/LiveData.html) Introduction ------------- ### Features This sample contains two screens: a list of products and a detail view, that shows product reviews. #### Presentation layer The presentation layer consists of the following components: * A main activity that handles navigation. * A fragment to display the list of products. * A fragment to display a product review. The app uses a Model-View-ViewModel (MVVM) architecture for the presentation layer. Each of the fragments corresponds to a MVVM View. The View and ViewModel communicate using LiveData and the following design principles: * ViewModel objects don't have references to activities, fragments, or Android views. That would cause leaks on configuration changes, such as a screen rotation, because the system retains a ViewModel across the entire lifecycle of the corresponding view.  * ViewModel objects expose data using `LiveData` objects. `LiveData` allows you to observe changes to data across multiple components of your app without creating explicit and rigid dependency paths between them. * Views, including the fragments used in this sample, subscribe to corresponding `LiveData` objects. Because `LiveData` is lifecycle-aware, it doesn’t push changes to the underlying data if the observer is not in an active state, and this helps to avoid many common bugs. This is an example of a subscription: ```java // Update the list of products when the underlying data changes. viewModel.getProducts().observe(this, new Observer
>() { @Override public void onChanged(@Nullable List
myProducts) { if (myProducts != null) { mBinding.setIsLoading(false); mProductAdapter.setProductList(myProducts); } else { mBinding.setIsLoading(true); } } }); ``` #### Data layer The database is created using Room and it has two entities: a `ProductEntity` and a `CommentEntity` that generate corresponding SQLite tables at runtime. Room populates the database asynchronously when it's created, via the `RoomDatabase#Callback`. To simulate low-performance, an artificial delay is added. To let other components know when the data has finished populating, the `AppDatabase` exposes a `LiveData` object.. To access the data and execute queries, you use a [Data Access Object](https://developer.android.com/topic/libraries/architecture/room.html#daos) (DAO). For example, a product is loaded with the following query: ```java @Query("select * from products where id = :productId") LiveData
loadProduct(int productId); ``` Queries that return a `LiveData` object can be observed, so when a change in one of the affected tables is detected, `LiveData` delivers a notification of that change to the registered observers. The `DataRepository` exposes the data to the UI layer. To ensure that the UI uses the list of products only after the database has been pre-populated, a [`MediatorLiveData`](https://developer.android.com/reference/android/arch/lifecycle/MediatorLiveData.html) object is used. This observes the changes of the list of products and only forwards it when the database is ready to be used. License -------- Copyright 2015 The Android Open Source Project, Inc. Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.