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/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // Simple vertex shader that performs an MVP transformation and copies a per-vertex color // to the fragment shader. // The combined model, view, and projection matrices. uniform mat4 mvpMatrix; // The source vertex position and color data. attribute vec4 position; attribute vec4 color; // Color sent to the fragment shader. varying vec4 voutColor; void main() { // Send the vertex color to the fragment shader. voutColor = color; // Transform the position into clip space. gl_Position = mvpMatrix * position; }