Courtesy: GitHub

Android BasicRenderScript Sample

This sample demonstrates using RenderScript to perform basic image manipulation. Specifically, it allows users to dynamically adjust the saturation for an image using a slider. A custom RenderScript kernel performs the saturation adjustment, running the computation on the device\'s GPU or other compute hardware as deemed appropriate by the system.

Introduction

RenderScript is a framework for running computationally intensive tasks at high performance on Android. RenderScript is primarily oriented for use with data-parallel computation, although serial computationally intensive workloads can benefit as well.

The RenderScript runtime will parallelize work across all processors available on a device, such as multi-core CPUs, GPUs, or DSPs, allowing you to focus on expressing algorithms rather than scheduling work or load balancing. RenderScript is especially useful for applications performing image processing, computational photography, or computer vision.

This sample demonstrates the fundamentals of writing a RenderScript compute kernel, and using it to perform basic image manipulation. In this case, each pixel is transformed based on a liner interpolation between its original RGB value and it's luminance (black-and-white) value, weighted based on the user's specified saturation target.

Pre-requisites

  • Android SDK 26
  • Android Build Tools v26.0.1
  • Android Support Repository

Screenshots

Screenshot

Getting Started

This sample uses the Gradle build system. To build this project, use the "gradlew build" command or use "Import Project" in Android Studio.

Support

If you've found an error in this sample, please file an issue: https://github.com/googlesamples/android-BasicRenderScript

Patches are encouraged, and may be submitted by forking this project and submitting a pull request through GitHub. Please see CONTRIBUTING.md for more details.

License

Copyright 2017 The Android Open Source Project, Inc.

Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

compile "com.android.support:support-v4:26.1.0"

compile "com.android.support:gridlayout-v7:26.1.0"

compile "com.android.support:cardview-v7:26.1.0"

compile "com.android.support:appcompat-v7:26.1.0"

compile files('renderscript-v8.jar')

compileSdkVersion 26

minSdkVersion 8

targetSdkVersion 26

package com.example.android.basicrenderscript.tests

versionCode 1

versionName 1.0

package com.example.android.basicrenderscript

MainActivity

MainActivity

Number of bitmaps that is used for RenderScript thread and UI thread synchronization.

Initialize RenderScript. *

In the sample, it creates RenderScript kernel that performs saturation manipulation.

Invoke AsyncTask and cancel previous task. When AsyncTasks are piled up (typically in slow device with heavy kernel), Only the latest (and already started) task invokes RenderScript operation.

Helper to load Bitmap from resource